Basic Rules

  • 5 players on the field at once: at least 1 female
  • Two 22 minute halves with running clock except for the final two minutes of each half - unless 21+ point difference
  • 6 points per touchdown
  • Choice of 1 or 2 point conversion from either 5 yards or 20 yards, respectively
  • Extra point conversions intercepted may be returned for the amount of points the offense was attempting
  • Dead ball on all fumbles, however, laterals may be intercepted mid-air and returned
  • Quarterbacks cannot snap the ball to themselves
  • No quarterback rush unless the defense blitzes
  • Tie games go into overtime with (essentially) college football OT scoring and time rules
  • The defense may rush after the referee counts to 5-alligator-GO
  • Physical blocking, tackles, or contact during passing routes from the receiver or defender are not allowed
  • Receivers only need one foot in bounds with possession to be considered a catch
  • Field is approximately 80 yards long -plus end-zones- on grass
  • Three possible first downs for every 20 yards are marked by cones

 

 

Our flag football leagues are available to join year round and are reasonably priced at $25 per person or $150 per team.

 

 

Teams are 5 on 5. Each team must have a minimum of 5 players to play. It is recommended to have at least 8 players per team to allow for substitutions and absences. Each team needs to have at least one female playing on the field at all times.

 

 

Rules Overview

5 players on the field at once: At least 1 female.

Two 22 minute halves with running clock except for the final two minutes of each half (unless 21+ point difference). 

6 points per touchdown.

Choice of 1 or 2 extra points from either 5 yards for 1 point or 20 yards for 2 points.

Extra point conversions intercepted may be returned for the amount of points the offense was attempting.

Dead ball on all fumbles, however, laterals may be intercepted (mid-air) and returned.

Quarterbacks cannot snap the ball to themselves.

No quarterback rush unless the defense blitzes.

Tie games go into overtime (essentially college football OT rules).

Rush count is 5 seconds. Official will count out loud to 5-alligator before rushing the quarterback.

“1-Alligator, 2-Alligator, 3-Alligator, 4-Alligator, 5- GO!”

Receivers only need one foot in bounds with possession to be considered in bounds.

Field: grass field approximately 80 yards long (plus end-zones) and 35 yards wide.

Three possible first downs every 20 yards marked by cones.

No contact. Physical blocking, tackling, tripping, and contact during pass routes from the receiver or defender is not allowed.

 

 

Our Rules: We are under a variety of official flag football league rules. We custom tailored our rules to fit our preferences. We are always open to ideas for changes or additions to our rules. We hold league meetings each season to discuss rule and league changes. We vote democratically on most rule and policy changes.

League Sub Rule: Players on the actual roster playing in a game are priority to play on the field. Details below:

  • If you have 1 player from your team, you are allowed 2 subs on the field at one time.
  • If you have 2 players from your team, you are allowed 2 subs on the field at one time.
  • If you have 3 players from your team, you are allowed 2 subs on the field at one time.
  • If you have 4 or 5 players from your team, you are allowed 1 sub on the field at one time.
  • If you have 6 players from your team, you are not allowed any subs.

Refereeing: Each game will have at least one referee. Official’s primary purpose is to keep track of game time, stats, scores, and penalties. A referee is required for each game. 

 

Playoffs: Generally, 6 to 8 teams will make the playoffs. Playoffs vary based on league size, etc. To determine playoff order, teams are ranked first based on win-loss record, second by head to head win-loss, third by points scored.

MVP Voting: At the end of each regular season, team captains will place votes to determine the Offensive MVP, Defensive MVP, and Female MVP. Captains will rank their top three choices for each category. 3 points will be awarded for each first place vote, 2 points for each second place vote, and 1 point for each third place vote.

Playoff Eligibility: Each player must play in at least 3 regular season games to play in the playoffs. No exceptions. Seasons with 7 games or more require at least 50% attendance for eligibility. Players may only play on one team during the playoffs. Even if the player has played the minimum required to be eligible for the playoffs on two teams, they must play on the team they played the most games with in the regular season. This rule does not apply to females.

Payment & Registration Rules: Drop-in games and tournaments are completely free of charge. Leagues are $25 per person or $150 per team, whichever is least expensive. Participants emails and phone numbers are required for registration. Please email James@PortlandFlagFootball.com to register. You may also call our office at (503) 756-6024.

Release Forms: Every player must register on JuggernautSports.com in order to electronically sign our release forms.

Team No-Show / Cancellation Policy: All teams are to pay a $40 Refundable Cancellation Deposit along with their league registration. If a team is unable to make a game, it is their responsibility to find a replacement team that will play against their scheduled opponent. If a team no-shows / cancels a game without getting a replacement team, then they will forfeit $20 of their deposit. If the team no-shows / cancels a second time, they will forfeit the final $20 of their deposit and will be out of the league for the remainder of the season. Please note that you will not be charged if you find a replacement team to play your opponent. For help finding a replacement team, contact the League Admin in advance.

Rainy Weather Cancellation Policy: We do not cancel due to rain or cold temperatures. Teams are required to bring players to every game. If you cannot make the game due to weather or other reasons, be sure to contact your captain and/or the league administrator.

Snow or Ice Cancellation: We generally do not cancel due to snow, unless the highways are snowy or if the highways have ice on them. We do not cancel for cold weather or because it is ‘snowing’. To find out if there is a cancellation due to icy or snowy road conditions, call (503) 756-6024. Teams and players must communicate to the league administrator if they are unable to make a game.

Timing: Game length is two 23-minute halves (46 minutes total). There will be a halftime period of approximately 3 minutes between the first and second half. Teams will be warned when there are two minutes left to play in each half. For the final 2 minutes of each half, the official will stop the clock for requested time outs, running out of bounds, incomplete passes, and after all touchdowns, safeties, and turnovers. If one team has a 21 or more point lead, the clock will continue to run during the final two minutes. The official will announce the time remaining after each play during the final two minutes of each half. They will also announce if the clock is stopped or running. 

Overtime: If the score is tied at the end of regulation time, the game goes into overtime. Overtime will essentially be college football rules OT rules. The winner of a ball spin selects to go first on offense or defense. Each team has a chance to score starting 20 yards from the end zone. There is no clock in overtime, however, teams may not exceed 20 seconds between plays.

Arguing: Excessive arguing with the referees or league administrators is strictly prohibited. The entire purpose of this league is to have fun playing flag football. If players are overly aggressive, hostile, continually arguing calls, get in people’s faces, or generally cause problems for other players, teams and the league in general, they will be ejected and possibly removed from the league.

Aggressive Play / Fighting / Pushing: Aggressive play and fighting is absolutely unacceptable.  If any player throws a punch or starts a fight with any other player, they will immediately be removed from the league and potentially banned. We will also call the police and do everything we can to have the player prosecuted for assault. We take this very seriously. Players should never threaten or try to pick a fight in any way. Pushing during or outside of play is not allowed. Players pushing other players will be ejected and possibly banned from the league. If there is ever intent of one player to hurt another player, they will be removed from the league.

No individual may threaten to throw a punch at or inflict bodily harm towards any other individual or taunt verbally or physically any official or referee (unsportsmanlike conduct). Ejected player or players should leave the park in a timely manner.

Timeouts: Each team is allowed 3 timeouts per half. Timeouts do not carry over into the second half. If a game goes into overtime, each team is allowed 1 timeout per round.

Flags: Each player on the field must wear a league approved flag belt with 3 flags. The color must match all teammates’. Flags will be provided by the league.

Uniforms: All players are required to wear a team uniform of like color jerseys/shirts. Player’s pants or shorts must be a different color than the flags (Red/Yellow flags). No article of clothing may cover any portion of a player's flag and belt. This means shirts are required to be tucked in and tight, or short enough so that they do not hang over the flag or belt. If your clothing covers any portion of the flag, the referee has the right to make you down upon touch; also, your shirt may get ripped off it is hanging out. Captains are encouraged to have extra shirts of their team color in case players forget. If a player wears a shirt matching the color of their opponent, they are required to either play quarterback or defensive line. Opposing team color jerseys must be different. Players are recommended not to wear pants or shorts with pockets (pockets are dangerous).  A defensive player that grabs the lower part of a ball carriers jersey that is not tucked-in while attempting to "tackle" that ball carrier will not be called for holding or hindering a ball carrier. Each player should wear pants or shorts without any belt(s),belt loop(s), pockets or exposed drawstrings.

Shoes: No metal cleats. No open toed shoes or sandals. Athletic shoes are required.

Scoring: Touchdown will award 6 points, Safety will award 2 points, and the extra point is worth 1 point from 5 yards. Teams may go for a two point conversion from the 20 yard line, if they choose.

No returning kicks or punts is allowed. Teams open the half, and after scores, from their own 5-yard line. If a team elects to punt the ball, the return team has an automatic fair catch where they receive it (no return). If the receiving team does not fair catch, the spot of the ball is where the ball stops or wherever a player touches it.

Field Dimensions and Markings: Length: Each field may vary a bit, but our fields will generally be around 80 yards in length, plus two end zones of 10 yards each. The width of the field is generally approximately 35 yards.

Possession: a coin toss or ball spin determines first possession. Winner chooses to either kick or receive. Loser of the toss/spin has choice of end zone to defend.

Change sides: teams change sides at half time.

The officials and league owner have the final say on all judgment calls. No protest of a referee’s judgment call will be permitted. The referee has authority to rule promptly and, in the spirit of good sportsmanship, on any situation not specifically covered in the rules.

Penalties of an intentional manner to stop the clock, at the referee’s discretion, will not stop the clock.

Respect: Respect other park / field users. Please respect the field we are at. Please pick up litter after your games.

Entry for Substitutions: No substitute will enter during a down. Between downs any number of eligible substitutes may replace players provided having the replaced players off the field before the ball becomes live completes the substitution.

Game Ball: The official ball that will be used for all games is Wilson NFL brand and is provided by the league. If this ball is unavailable, a substitute ball will be used. Substitute balls will be pebble-grained leather and will meet the recommendations for size and shape for a regulation NCAA/NFL football.

Illegal Equipment: The use of hard headgear, shoulder pads, or body pads regardless of material is prohibited. Additionally, any unyielding or dangerous equipment is prohibited. Players may use an ace bandage. Knee braces must be covered by a thick soft cover. No loose jewelry of any kind will be worn (stud earrings and necklaces worn under the jersey accepted).

Unavoidable / incidental contact: Referees have discretion in assessing penalties, if necessary.

4 Player Teams: Some days teams may have only 4 or less players for a game. Out of courtesy for your opponent, you must show up with whatever number of players that you can - even 3 will allow us to make a game happen for your opponents. If you are short a player, you are allowed to sub-in players that are not on your roster.

Co-ed: Coed leagues require a female to play at all times.

 

Game-play Rules

 

Offensive Rules

Snapping the ball: The play starts with the snapping of the ball. Players may say hike, but the play only starts when the ball is snapped, not the audible call for the snap.

Snapper: The snapper is only a receiver. They are not allowed take a hand-off / pitch as a running back or pass the ball in a RB option. 

Offensive formation: Offense can have players in the backfield.

Backfield Motion: Players can be in motion; however, a minimum of two players must remain on the line of scrimmage.

To start the play: the ball must be snapped to the quarterback from the ground, however it does not need to be snapped through the center’s legs. The center is an eligible receiver. Whoever receives the snap from the center each play is considered the quarterback.

No Delaying Games: Once the ball is spotted, the offense will have 20 seconds to snap the ball. 

Jogging to the spot: On a change of possession, the defense is required to follow the offense’s lead. If the offense would like to run a hurry up offense and jog to the spot of the ball, the defense must keep up. The offense, however, cannot take advantage of this by hurrying faster than what is reasonable for the defense to get on-sides. For example, the offense cannot attempt to get the defense off-sides by rushing to the ball and hike in order to draw a penalty. Referee discretion.

Quarterback Rush: The quarterback cannot run with the ball past the line of scrimmage, unless the quarterback is blitzed. The quarterback may not run for positive yards after the defense rushes after the 5 second count.

Multiple Handoffs / Passes: An offense may use multiple handoffs or laterals behind the line of scrimmage. The player receiving the handoff behind the line of scrimmage is eligible to pass the ball.

Tosses or sweeps behind the line of scrimmage are allowed and are running plays.

"No-running zones" are located 5 yards from each end zone. When the ball starts on or inside the 5-yard line going towards the opponent's end zone, the offense cannot run. On extra points, there will be no running plays.

Halfback Pass: The player who takes the handoff from the quarterback can throw the ball from behind the line of scrimmage (halfback pass), however, the defense may rush the ball-carrier immediately after the quarterback hands it off.

Tackle Spot: The ball is spotted where the ball carrier's flag is pulled, not where the ball is, unless the player extends to reach a first down or touchdown.

Screen Blocking: Screen blocking is permitted. The screen may be moving, however, the blocker may not use hands or arms to block a player. The screen blocker may not extend or stick out a knee, hip, shoulder, leg, arm or foot when blocking. Only ‘basketball’ screen blocks are permitted. No physical blocking. Players may not use hands or arms to block players and they may not create contact with the other player. Both players are responsible for avoiding physical contact.

Spinning:  A ball carrier is allowed to spin. During a spin, however, a defender only needs to one-hand touch the spinning player to tackle them.

No Stiff Arming: A ball carrier may not stiff-arm, slap at, or push away any defender (flag guarding).

No Flag Guarding: Players are not allowed to bend over, use stiff arms, chop down with the arms or in any way guard the flag from being taken by the defense. Ball carrier may not shield or guard his flag belt in any manner. This will be at referee discretion. Play stops at the spot of the foul and the down counts

Shirts Tucked: Ball-carriers must have their shirts tucked in under the entire flag belt at all times. If a defensive player touches or grabs a clothing item in the way of the flag or flag belt, they will be considered down. This is considered flag guarding. 

No taking a knee / spiking: Every possession must be an attempt to advance the ball.

No charging: Offensive players are not allowed to run over a defensive player, or in any other way aggressively run into a defensive player. Offensive players should attempt to avoid contact.

Initial Tackle: When a flag belt is pulled and detached (but does not fall from the defender's waist for several yards down the field) the ball is marked at the spot of the initial pull.

No Contact: Offensive players may not touch, hold, push off, or physically restrain another player at any point. Players may not impede defensive players speed, movement, or progress in any way. An official will judge if contact from a player impeded progress, in which a penalty will be called.

 

Defensive Rules

Defensive Rushing: Defensive players may rush the opposing quarterback but first must wait a minimum of 5 full seconds (5 Mississippi or Alligator). The Official must count aloud speaking a full 5-“Alligator.” (“1-Alligator, 2-Alligator, 3-Alligator, 4-Alligator, 5- GO!”).  All defensive players are eligible to rush once the ball has been handed off, tossed, or touched the ground on the snap. If there is a play-action fake or fake handoff, the defense may jump across the line in anticipation of a hand-off, however, if the QB does not hand off possession of the ball to another player, the defense is required to jump back to the line of scrimmage and continue the 5 second count down to rush.

Fumble Snap: If the quarterback fumbles the snap, he may pick up the ball and continue the play. Only the quarterback may pick it up. The defense may rush in at this point.

Defensive Formation: It is okay to line up defensively on the line of scrimmage, but you cannot rush, unless someone is handed the ball, passed the ball, etc.

Blitzing: Defensive players may blitz the offense once per set of downs. Unused blitzes do not carry over to a new set of downs. The blitzing player(s) must loudly yell ‘blitz’ before they cross the line of scrimmage. If the blitz is not audible, the offense will replay the down after a 5 yard penalty. The defense will lose their blitz for that set of downs. Blitzing is not allowed on extra points.

Clear Lane Violation: If a player has a clear lane for a touchdown, first down, or extra yardage, and a player tackles, trips, or in any way forces a player to the ground without legally pulling his or her flag, then the player should be granted whatever was clear they would gain (for example, if defensive player dives and trips a player at their feet, and it was clear the player would run for a touchdown, the offensive player would be granted the touchdown anyways).

Holding Ball-carrier: A defensive player may not hold an offensive player. A defensive player is allowed to grab at the waist and flag area in an attempt to get the flag, however, the player may not hold the player’s body, clothing or impede the ball-carrier's progress or ability to move.

Diving: A defensive player is allowed to dive to obtain a ball carrier’s flag belt or to block a pass to a receiver. The defensive player is not allowed to dive into the offensive player.

No physical tackling: Defensive players are not allowed to physically tackle another player. Physical tackles may result in an immediate ejection and a penalty.

Flag Removal: Offensive players must make contact with the ball before they can legally be deflagged. A flag removed inadvertently or that falls off (not removed by grabbing and pulling) does not cause play to stop. If a ball carrier loses flags either accidentally or inadvertently, the deflagging reverts to a one-hand touch of the ball carrier between the armpits and knees. It is unsportsmanlike conduct and penalized as such for a player to remove an opponent’s flag before or during a live ball period. If a player’s flag falls inadvertently, he is still eligible to continue playing the down until a defender one-hand touches him. It is up to the discretion of the official as to whether a flag fell or came off by being pulled. You are reminded to play until you hear the whistle or play called over.

Down: A player while in possession of the ball who touches the ground with any part of his body other than his hands or feet is down at the spot of such touching.

No Contact: Defensive players may not touch, hold, push off, or physically restrain an offensive player at any point. An official will judge if contact from a player impeded progress, in which a penalty will be called.

 

Passing Rules

No QB Rushing: The quarterback is not allowed to rush beyond the line of scrimmage unless the defense blitzes. The defense may rush the quarterback after 5 seconds, but the quarterback is not allowed to run for positive yards, even after the defense rushes. The quarterback is allowed to scramble around and avoid a sack, as long as he/she remains behind the line of scrimmage.

Interceptions: interceptions change the possession of the ball. The ball is to be spotted at end of the runback. Interceptions that occur in the end zone can be returned or downed for a touchback.

Shovel passes: shovel passes are allowed.

No Fumbles: There are no fumbles. If the ball has a bad snap behind the line of scrimmage, the quarterback may pick up the ball and continue play. If a defensive player touches the ball while it is on the ground, the ball is dead and the offense maintains possession. If the offense fumbles outside of the snap, the play is dead where the player was when they dropped the ball. Stripping or swiping at the ball is strictly prohibited, except during pass deflections and prior to a successful catch from a receiver.

 

Receiving Rules

Eligible Receivers: All players are eligible to receive passes (including the quarterback if the ball has been handed off or lateraled behind the line of scrimmage).

Reception: A player must have at least one foot inbounds when making a reception. Players cannot return on to the playing field from an out of bounds position (unless they were pushed out of bounds and immediately came back in). If they stepped out of bounds at all during a play on their own, they are an ineligible receiver.

 

Poor Sportsmanship / Roughness

Foul Play: Foul play will not be tolerated. If the referee or a player witnesses any acts of flagrant contact, tackling, elbowing, cheap shots, physical blocking, or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game.

Avoid Faces: No players should ever reach towards the face of another player, whether accidental or in an attempt to block their vision. This is too dangerous. Players can attempt to block a pass, however, players should avoid reaching near the face of any player.

Physical Tackling is strictly prohibited.

No Hands / Swim moves: Pushing off on offense and defense is not allowed. Swim moves are not allowed. Any use of the hands or arms (or body) to move a player, push off, or impede the progress of a player is not allowed.

Push out of bounds: Players may not intentionally push or bump another player out of bounds.

Trash talking: trash talking is not allowed. If trash talking occurs that disrupts the game or in general promote poor sportsmanship, the referee will give a warning. If it continues, the player or players will be penalized or ejected from the game.

No Excessive Celebration: players are allowed to celebrate and be happy for making plays, however, excessive celebrations, taunts, or show-boating will not be tolerated.

 

Penalties

Most penalties can be declined. Any penalty is subject to loss of yards or loss of downs. These decisions will be referee discretion, and based on perceived intent and excessiveness.

Penalties will not exceed half the distance to the opposing team's goal line from the line of scrimmage.

Referees determine incidental contact that may result from normal run of play.

Games cannot end on a defensive penalty, unless the offense declines it.

 

Offensive Penalties

Offsides: Players must remain behind the line of scrimmage until the ball is snapped.

5 yards and repeat the down

No Delaying Games / Running the Clock: Once the ball is spotted, the offense will have 20 seconds to snap the ball. Any appearance of a team deliberately delaying a game or stalling will be penalized with a 5 yard penalty. The clock will be stopped.

5 yard penalty. Clock stopped.

Intentional Grounding:  Any appearance of the quarterback deliberately throwing the ball to the ground without a throw attempt towards a receiver. This is a spot foul.

Spot foul. Clock stopped.

Entry for Substitutions: No substitute will enter during a down. Between downs any number of eligible substitutes may replace players provided having the replaced players off the field before the ball becomes live completes the substitution.

5 yards.

Illegal Backfield Motion: Players can be in motion; however, a minimum of two players must remain on the line of scrimmage. No more than three players may be moving.

5 yards.

Illegal Snap: The ball must be snapped from a grounded position. If a player snaps the ball while standing up and holding the ball above the ground, it is an illegal snap.

Replay down.

Offensive Holding / Blocking: An offensive player may not hold or illegally block a defensive player.

Ball-carrier is down at the spot of the foul.

Player Out of Bounds: A player that runs out of bounds cannot return to the field and catch the ball.

Loss of down if player returning from out of bounds catches the ball.

Offensive Pass Interference: An offensive player may not hold, grab, or push off of a defensive player prior to the ball arriving.

10 yards from the original spot and repeat the down.

No Flag Guarding: Players are not allowed to bend over, use stiff arms, chop down with the arms or in any way guard the flag from being taken by the defense. Ball carrier may not shield or guard his flag belt in any manner. If it appears that a players arms or hands block a flag in any way, flag guarding will be called. This will be at referee discretion. Play stops at the spot of the foul and the down counts.

Player down at spot of foul.

No charging: Offensive players are not allowed to run over a defensive player, or in any other way aggressively run into a defensive player. Offensive players should attempt to avoid contact.

5 yards if appears accidental. Possible ejection and 15 yards if intentional.

Illegal Run: Players may not rush within 5 yards of the end zone. The quarterback may not rush unless he is blitzed.

5 yards and repeat the down.

Illegal Snapper Option: Snappers are not allowed take a hand-off / pitch and become running back or pass the ball in a RB option. They are receivers only. 

5 yards and repeat the down.

No charging: Offensive players are not allowed to run over a defensive player, or in any other way aggressively run into a defensive player. Offensive and defensive players should attempt to avoid contact.

10 yards from the original spot and repeat the down.

 

Defensive Penalties

Offsides: Players must be behind the line of scrimmage when the ball is snapped.

5 yards and repeat the down.

Pass Interference: A player may not hold, grab, or push the receiver at any time. Reaching out to hold a receiver or slow them down is not allowed.

Spot foul and possible clear lane violation (touchdown).

Push Out of Bounds: A player may not intentionally push another player or ball-carrier out of bounds. Pushing the ball-carrier out of bounds is an automatic first down and 5 yard penalty. Pushing a receiver without the ball out of bounds is not allowed and may result in a 5 yard penalty or automatic first down, ref discretion.

Automatic first down and 5 yards.

Holding Ball-carrier: A defensive player may not hold an offensive player. A defensive player is allowed to grab at the waist and flag area in an attempt to get the flag, however, the player may not hold the player’s body, clothing or impede the ball-carrier's progress or ability to move.

5 yard penalty added to the end of the run. Possible clear lane violation at referee discretion. 

Illegal contact: A player cannot hold or block a player in the back, etc.

5 yards.

Illegal Flag Pull: A defender may not pull the flag of a player before they make contact with the ball. If a player does, the receiver can still run after the catch, but will need to be tagged down with one hand if a flag was illegally pulled.

Automatic first down, 5 yards added to the end of the play.

Illegal Defensive Rush: Officials must count out loud to 5 alligator or Mississippi prior to the defense rushing the quarterback. If they choose to blitz, the defense must yell out the blitz prior to crossing the line of scrimmage.

If they rush the QB illegally, it will result in a 5 yard penalty, replay of the down, and the defense loses their blitz.

Stripping the Ball: Players are absolutely not allowed to strip at the ball in order to attempt to force a fumble. Stripping at the ball is any attempt with hands or arms to forcefully remove the ball from the ball-carrier’s possession. There are no fumbles and stripping at the ball can be dangerous.

10 yard penalty and an automatic first down. Repeat offenders may be ejected.

Disconcerting Signals: Signals to distract opponents or to simulate offensive signals prior to a snap are not allowed. Example: a defensive player saying hike prior to the snap.

5 yards.

No physical tackling: Defensive players are not allowed to physically tackle another player. Physical tackles may result in an immediate ejection.

15 yards and possible ejection. Player’s intent should be evaluated to determine ejection.

 

Cost

5v5 FLAG RULES

Players

Full Rulebook

Questions? 


T: 503-756-6024
E: James@PortlandFlagFootball.com

 

 

Portland Flag Football League Information

This is a fun and friendly flag football league! Each team will have a minimum of 5 players. This is a non-contact league, therefore pushing, tackling, or other aggressive physical play is not allowed. Our leagues are only $25 per person or $159 per team. In this league, we track team and player stats so that players can see how they match up with others across the league.

Each team will play at least 6 regular season games, primarily on Sundays. The playoffs will last for 3 weeks. Game times and location may change without notice. 

 

Registration for our upcoming 5 v 5 Co-Ed Flag Football League is open! Complete the registration form below to reserve your spot.

League  Info, Registration, & Rules

This website is created and hosted by Website.com's Site Builder.